Incursion[ edit ] Release Date: This expansion included a training queue, Tech 3 vessels, and exploration of uncharted space through unstable wormholes. CCP has stated that this method of implementation prevents numerous bugs from infiltrating the code, and the key features "will benefit greatly from an additional level of polish. March 10, At Fanfest it was announced that instead of a six-month gap between expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March 10, December 16, Red Moon Rising was split off from the Revelations -expansions in order to maintain a more regular expansion schedule. June 19, Revelations II was the second of three expansions, designed to show the increased tensions between the empires within the game universe. A list of the additions and modifications from the Retribution feature page: Further hardware and software improvements are planned. To that end they are given the ability to build infrastructure for harvesting, storage and processing of these materials. November 30, Incursion was announced on September 21, Major features of this expansion included an exploration system for scanning down various sites - combat, mining areas normally not visible, a proper contract system for trading or auctioning items, the replacement of the previous "Tech 2 research lottery" with the invention mechanic, ship customization with rigs, temporary combat boosters, and eight new regions of space to conquer. As with the previous expansion Incursion this expansion will follow a segmented roll out. Additionally, the character creator was updated with CCP's Carbon character technology for new pilot portraits. December 5,  Trinity was the third of the "Kali" expansions. Players were reimbursed in two ways, they got their invested skill points back which they then could redistribute to their liking or, when they hadn't already inserted the skillbook, they got the NPC price back. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs.
November 11, The Quantum Rise expansion included features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players  and a medal system for awards by corporations. As with the previous expansion Incursion this expansion will follow a segmented roll out. Session-change timer lowered from 20 seconds to The first phase of Incarna was released on June December 4, Retribution brought a revamped bounty system, a new "crimewatch" system, added 4 new destroyer ships and a new mining frigate, rebalanced the frigate, cruiser and destroyer ship roles and improved enemy AI. Introduction of dynamic backgrounds that change size and move as you approach stellar objects  Enhanced shadows that are more crisp and accurate  Reblancing of hybrid weapons to make them more useful  Automatic crash reporting  More in-depth killmails which now list implants  Player owned customs offices with modules  More advanced patching and content release methods  Capital ship balancing to make fleet battles fair  New T2 modules  Manufacturing of T2 rigs  Introduction of time dilation, which will scale relative in-game time to mitigate lag  Captains quarters for all factions  Ability to view the full-body character model  Changes to the system and starmap to improve readability. Castor[ edit ] Release date: Major features of this expansion included an exploration system for scanning down various sites - combat, mining areas normally not visible, a proper contract system for trading or auctioning items, the replacement of the previous "Tech 2 research lottery" with the invention mechanic, ship customization with rigs, temporary combat boosters, and eight new regions of space to conquer. November 29, The Crucible expansion was introduced to refine the existing game aspects. This patch also brought a controversial overhaul of the speed system. While the number of affected players is unknown, had specifically asked CCP for assistance. November 30, Incursion was announced on September 21, The captain's quarters are a private single player environment to introduce players to Incarna. The expansion also focuses on other optimizations and improvements throughout the game, such as reducing fleet lag and load handling. June 21, Previously known as 'Ambulation' and 'Walking In Stations', the overall Incarna feature revolves around allowing players to leave their pods and walk around in their station HQ. It also includes the introduction of pirate epic arcs, an artistic redesign of planets and a social networking platform called COSMOS  previously called New Eden. Players are able to join public fleets and co-operate to repel the Sansha incursions, receiving bounties and earning loyalty rewards. From the release of Trinity until the Apocrypha expansion CCP offered two editions of the game client; Classic for users who could not run the new graphics content on their computer, and Premium for those with a Shader Model 3 -capable graphics card. In addition to various performance optimizations and tweaks, key features associated with the RMR expansion were the introduction of 39 new ships - most notably the introduction of the carrier, mothership and Titan -class capital ships, the expansion of the COSMOS feature from Cold War, and the addition of four new asian-inspired bloodlines for players to choose from: A list of all changes, in order from most recently announced to least recent: November 19, Rubicon brought major updates and changes to core game elements, the certificates system was overhauled along with the player login screen. A list of the additions and modifications from the Odyssey feature page: Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. June 4, Odyssey revamped the exploration mechanics, added a new radial navigation tool for the UI, added new Navy Battlecruisers, rebalanced all Navy-issue class ships, moved ice belts into scannable anomalies, tweaked nullsec manufacturing stations, added a security tag trade in system where players can exchange security tags for security status, added a dual character training mechanic, added a jump-gate animation, along various visual and performance related improvements. A list of the additions and modifications from the Inferno feature page:
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