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Nds sprung the dating game cool

Posted on by Gocage Posted in Big Cock 2 Comments ⇩

We can appreciate the company trying something new for a system that's trying something new, but Sprung is just unbelievably unrewarding as a "game," and I couldn't imagine any publisher attempting to release it as anything but one of the few titles capitalizing on a high profile launch release. And having two different characters to play as means two different ways to play the adventure. At the very least, the writers push the limits of the Teen rating with uncensored "a--hole" namecalling and the hint at homosexual and bisexual encounters in several of the games dating "missions. Zork, Hitchhiker's Guide to the Galaxy, Wishbringer were all the rage back in the day. As hardware capabilities increased, the text adventure genre slowly faded into obscurity, and though the classics can be found on anything from Java applications to downloadable cellphone files, these games are really only revisited for novelty's sake. Sprung feels like a failed design concept given a second chance, but even here on the new hardware it just doesn't work. No lines are spoken, though, and with so much noiseless yammering back and forth these characters do, the game unfortunately feels like an interactive silent movie more than it does an adventure design. It's more an interactive novel, a virtual, sexy, "choose your own adventure" book that's admittedly written as well as a book-masquerading-as-a-videogame can be. The game is essentially just a bunch of conversations that take place during two characters' stay at the Ski Lodge, so anyone actually expecting to hit the slopes for some skiing will be very, very disappointed. Break down the game to its parts and it's nothing more than a rigid algorithm tree, and even if you don't even read the thousands of lines of text you can poke your way through the dialogue to a "win" situation. The entire design of Sprung is what most other adventure games would consider a side-quest or a mini-game to a much more elaborate production. In Sprung, players head off to a Ski Lodge in the Rockies and try to hit on the clientele for a little action. It's a bunch of menus that are masquerading in a production that seems to promise more than it can ever dream on delivering. Sprung has a "fun" style throughout its production, but the entire experience is absolutely, dreadfully dull and unfulfilling. Some decisions will actually stop the mission with a screeching halt to a "game over" screen, while some branches actually reward players with what's known as a "Golden Line. Sprung , Ubisoft's second title for the dual screen handheld, isn't much more than a glorified return to the days of the text adventure

Nds sprung the dating game cool


In Sprung, players head off to a Ski Lodge in the Rockies and try to hit on the clientele for a little action. Really, the only thing missing is an action montage midway through the second act. Sprung is only a game in the technical sense, and as a game, it just isn't fun. The Verdict "Girlfriend Simulators" are one of the game genres that have found their niche in Japan, but North American gamers haven't really been exposed to the idea because no publisher has taken on that risk. By Craig Harris Years ago adventure games were nothing more than screens full of words and the challenge was to say or do the correct, prescripted action in order to advance further into the plot. Sprung has a "fun" style throughout its production, but the entire experience is absolutely, dreadfully dull and unfulfilling. At the very least, the writers push the limits of the Teen rating with uncensored "a--hole" namecalling and the hint at homosexual and bisexual encounters in several of the games dating "missions. Some decisions will actually stop the mission with a screeching halt to a "game over" screen, while some branches actually reward players with what's known as a "Golden Line. The entire design of Sprung is what most other adventure games would consider a side-quest or a mini-game to a much more elaborate production. Sprung , Ubisoft's second title for the dual screen handheld, isn't much more than a glorified return to the days of the text adventure And true to the stereotype, you get the pretty boys, nerds and nerdettes, and the spoiled little rich kids, all the way down to the boppy-happy Casio-style theme between missions. No lines are spoken, though, and with so much noiseless yammering back and forth these characters do, the game unfortunately feels like an interactive silent movie more than it does an adventure design. Sprung feels like a failed design concept given a second chance, but even here on the new hardware it just doesn't work. As hardware capabilities increased, the text adventure genre slowly faded into obscurity, and though the classics can be found on anything from Java applications to downloadable cellphone files, these games are really only revisited for novelty's sake. Tasks range from scoring a VIP badge for a party, to hooking up with a model, to scoring with one bodacious babe. For Ubisoft , McGuiness has provided, either intentionally or not, a plot that feels derived right out of the stereotypical teen comedies of the 80s. And having two different characters to play as means two different ways to play the adventure. Since the programmers didn't have too much in the way of visual capabilities to work with back then, the focus was on a compelling story that would keep gamers occupied until the very end. Except on the Nintendo DS, as a launch title. Ubisoft has with Sprung, an almost Western-style version of the Japanese girlfriend simulator. Today's gaming standards aren't "text adventure" friendly, which is a pretty good reason why you never see new entries appear anymore. It's a bunch of menus that are masquerading in a production that seems to promise more than it can ever dream on delivering. Zork, Hitchhiker's Guide to the Galaxy, Wishbringer were all the rage back in the day. It's more an interactive novel, a virtual, sexy, "choose your own adventure" book that's admittedly written as well as a book-masquerading-as-a-videogame can be. Conversations are handled through multiple choice selecting via the touch-screen or the D-pad, and each action has its own concequences that will hurt or help your chances in completing the task that's set forth at the beginning of the game. We can appreciate the company trying something new for a system that's trying something new, but Sprung is just unbelievably unrewarding as a "game," and I couldn't imagine any publisher attempting to release it as anything but one of the few titles capitalizing on a high profile launch release.

Nds sprung the dating game cool


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